2

Are there stable and production-quality renderers out there, which use the GPU?
(I mean pluggable renderes for suits such as 3ds max, Maya, Blender, ...)

I am aware that preview functionality often uses the GPU, but I was hoping to accelerate the final (real) rendering.

studiohack
  • 13,468
  • 19
  • 88
  • 118
java.is.for.desktop
  • 1,718
  • 3
  • 18
  • 20

3 Answers3

2

Not yet. They are two different kind of technologies. I am afraid we. Are still stuck with big expensive render farms for a while.

0

UPDATE:
Sorry, found out that only the preview-renderer is GPU-accelerated :(

I found out that V-Ray 2.0 claims to support this. It is for 3ds max and Maya.

I have not tried it and I don't know to which extend it is "faster" thanks to GPU rendering, and if it's renderings are reproducible among different GPUs (which is an important criteria for final production rendering).

I hope to get this information somewhere soon.

java.is.for.desktop
  • 1,718
  • 3
  • 18
  • 20
0

iRay is GPU-accelerated and is quite photorealistic, especially when using the iray plugin: http://blog.irayrender.com/post/83815598089/iray-material-plugin-updated-for-3dsmax-2015

Shane Di Dona
  • 359
  • 1
  • 13