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I heard that static electricity was a serious concern a couple of decades ago. However, many computer builders now don't seem to bother with things like electro-static discharge (ESD) straps or other measures when working on a system.

Are computers less susceptible to ESD now?

fixer1234
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Ricku
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    Newer/better protective materials have been invented and implemented. Also more industry standard preventing cheapskate manufacturers from cutting corners in the wrong place. – cybernard Jul 06 '16 at 03:49
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    It's still a big deal. What makes you think it isn't a big deal? People damage their components because of ESD all the time – Ramhound Jul 06 '16 at 11:16
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    @Ramhound: Over the years, people have gotten better at figuring out how to effectively protect assembled devices from external ESD, and how to safely handle unprotected devices, so ESD is less of a problem than it once was. – supercat Jul 06 '16 at 14:38
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    One thing that has changed a lot since 1985 or so is that today, the typical user either will never want to open up their computer or electronic device, and/or they won't be able to open up any ESD sensitive devices they own. Thirty years ago, opening up a computer to change settings or components was more common and more often doable. Note that today, some high-end users, gamers being a good example, along with IT staff still open up computers for various reasons and have to pay attention to ESD dangers. – Todd Wilcox Jul 06 '16 at 14:44
  • @supercat - Says whom? My job deals with hardware made in 1990 all the way to yesterday, a common problem exists, ESD can still damage that hardware. So given my real life experience with hardware I don't agree its less of a problem. Every single computer part comes in an ANTI-ESD bag, comes with a huge warning, about ESD. If it wasn't a problem, why bother putting stuff in ANTI-ESD bags, they could save a ton of money. – Ramhound Jul 06 '16 at 15:42
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    @Ramhound: By 1990 people were pretty well used to working with MOS-based technologies. It was and still is necessary to exercise some care, but labs have developed static-control procedures and equipment, and while parts aren't indestructable, they aren't apt to die just because someone looked at them funny. From what I understand, the 1970s were another story. – supercat Jul 06 '16 at 15:53
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    @supercat - Having worked with hardware for the 1970s also, there isn't a huge difference, if an ESD happened in most cases the hardware no matter when it was built was damaged. – Ramhound Jul 06 '16 at 15:55
  • When I was building a computer, no ESD happened even though I was building on carpet. That's why I thought it was easy to ESD to a part back then. – Ricku Jul 06 '16 at 16:01
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    You were just lucky... – Ramhound Jul 06 '16 at 21:41
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    @Ricku: Pure chance, and you shouldn't do that again! Put a wrist strap on. – Lightness Races in Orbit Jul 07 '16 at 12:24

2 Answers2

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In industry it's referred to as electrostatic discharge (ESD) and is far more of a problem now than it has ever been, although it's mitigated somewhat by the fairly recent widespread adoption of policies and procedures that help to lower the likelihood of ESD damaging product.

Regardless, its impact on the electronics industry is larger than many entire industries. It's also a huge topic of study and very complex, so I will just touch on a few points. If you are interested there are numerous free sources, materials and web sites dedicated to the subject. Many people dedicate their careers to this area. Products damaged by ESD have a very real and very large impact on all companies involved in electronics - whether it's as a manufacturer, designer or consumer, and like many things dealt with in industry, its costs are passed along to us.

Per the ESD Association:

“The age of electronics brought with it new problems associated with static electricity and electrostatic discharge. And, as electronic devices became faster and smaller, their sensitivity to ESD increased. Today, ESD impacts productivity and product reliability in virtually every aspect of today's electronics environment. Industry experts have estimated average product losses due to static to range [up to] 33%. Others estimate the actual cost of ESD damage to the electronics industry as running into the billions of dollars annually.”

As devices and their feature sizes (loosely means the smallest component size producible by a given technology) continuously get smaller, they become more susceptible to being damaged by ESD - which makes sense after a little thought. The mechanical strength of the materials used to build electronics in general goes down as their size goes down, as does the materials ability to resist rapid temperature change, referred to usually as thermal mass - just like in 'macro' scale objects. Around 2003 the smallest feature sizes were in the 180 nm range - we are now rapidly approaching 10 nm.

An ESD event that 20 years ago would have been harmless could potentially destroy modern electronics. On transistors the gate material is very frequently the victim, but other current-carrying elements can be vaporized or melted, solder on an IC's pins (technically surface mount equivalent like a ball grid array (BGA) are far more common these days) on a PCB can be melted, and the silicon itself has some critical characteristics (especially its dielectric value) that can be changed by high heat; taken altogether it can change the circuit from a semi-conductor to an always-conductor, which usually ends with a spark and a bad smell when the chip is powered on.

Smaller feature sizes are almost entirely positive from most metrics perspectives - things like operating / clock speeds that can be supported, power consumption, (and tightly coupled) heat generation, etc., but the sensitivity to damage from what would otherwise be considered trivial amounts of energy also goes way up as the feature size goes down.

ESD protection is built into many electronics today, but if you have 500 billion transistors in an integrated circuit, it's not a tractable problem to determine what path a static discharge will take with 100% certainty.

The human body is sometimes modeled (the human-body model; HBM) as having 100 to 250 picofarads of capacitance; in that model the voltage can get as high (depending on the source) as 25 kV (some claim only as high as 3 kV). Using the larger numbers the person would have an energy 'charge' of approximately 150 millijoules. A fully 'charged' person would typically not be aware of it, and it gets discharged in a fraction of second through the first available ground path - frequently an electronic device. Note that these numbers are assuming the person isn't wearing clothing capable of carrying additional charge, which is normally the case.

There are different models for calculating ESD risk and energy levels, and it gets fairly confusing extremely quickly as in some cases they appear to contradict each other. I can't find any source that is more definitive than another, so I'll just link to this excellent discussion of many of the standards and models.

Regardless of the specific method used to calculate it, it isn't and certainly doesn't sound like much energy - but it is more than sufficient to destroy a modern transistor. For context, 1 joule of energy is equivalent - per Wikipedia - to the energy required to lift a medium-size tomato (100 g) 1 meter vertically from the surface of the Earth.

This is on the 'worst' case side of a human-only ESD event, where the human is carrying the charge and discharges it into a susceptible device. A voltage that high from a relatively low amount of charge occurs when the person is extremely poorly grounded. A key factor in what and how much gets damaged isn't actually the charge or the voltage, but the current - which in this context can be thought of how low the resistance of the electronic device's path to ground is.

People working around electronics are typically always grounded, with wrist straps and/or grounding straps on their feet. These are not 'shorts' to ground - the resistance is sized to prevent the workers from being lightning rods (easily getting electrocuted) - wrist bands are typically in the 1 Mohm range, but that still allows the discharge of any accumulated energy quickly. Capacitive and insulative items along with any other charge generating or storing materials are isolated from work areas - things like polystyrene, bubble wrap and plastic cups.

There are literally countless other materials and situations that can result in ESD damage (from both positive and negative relative charge differences) to a device where the human body itself doesn't carry the charge 'internally', it just facilitates it's moving - a cartoon level example would be wearing a wool sweater and socks while walking across a carpet then picking touching a metal object - that creates a significantly higher amount of energy than the body itself could store.

One last point on how little energy it takes to damage modern electronics: A 10 nm transistor feature size (not common yet, but will be in the next couple of years) has a gate thickness less than 6 nm - which is getting close to what they call a 'monolayer' - a single layer of atoms.

It is a very complicated area, and the amount of damage an ESD event can cause to a device is difficult to predict due to the huge number of variables, including the speed of discharge (how much resistance between the charge and ground), the number of paths to ground through the device, humidity and ambient temperature, and many more. All of these variables can be plugged into various equations that model the impacts, but they are not yet terribly accurate at predicting actual damage, but better at framing the 'possible' damage from an event.

In many cases - and this is very industry-specific (think medical or aerospace), a catastrophic failure inducing ESD event is a far better outcome than an ESD event that passes unnoticed through manufacturing and testing, but instead creates a very minor defect, or perhaps slightly worsens a pre-existing undetected latent defect, which in both scenarios can get worse over time due to either additional 'minor' ESD events or just regular usage, ultimately resulting in a catastrophic and premature failure of the device (aka infant mortality) in an artificially shortened time frame not predicted by reliability models (which are the basis for maintenance / replacement schedules). Because of this danger, and it's easy to think of terrible situations - a pacemakers microprocessor, or flight control instruments - coming up with ways to test for and model latent ESD induced defects is a major research area right now.

Now from a consumer who doesn't work in or know much about electronics manufacturing it may seem to not be an issue - by the time most electronics are packaged for sale, there are numerous safeguards in place that would prevent most ESD damage - the sensitive components are physically inaccessible and more 'convenient' paths to ground are available, (e.g. a computer chassis is tied to ground - discharging ESD into it will almost certainly not damage the CPU inside the case, but instead take the low resistance path to ground via the power supply and wall power) or alternatively no reasonable current carrying paths are possible - many cell phones have non-conductive exteriors and only have a ground path when being charged.

For the record, I have to take ESD training every three months, so I could just keep going. But I think this should be sufficient to answer your question. I believe everything in this to be accurate, but I would strongly advise reading up on it directly to get better acquainted with the phenomena if I haven't destroyed your curiosity for good.

One thing that people find counterintuitive is that the bags that you frequently see electronics stored and shipped in - anti-static bags - are also conductive. Anti-static means that the material will not collect any meaningful charge from interacting with other materials, but in the ESD world it's equally important that, to the extent possible, everything has the same 'ground' voltage reference, so work surfaces (ESD mats), the ESD bags and other materials are all typically kept tied to a common ground (either by simply not having an insulative material between them) or more explicitly by wiring low resistance paths to ground between all work benches, the connectors for the workers wrist bands, the floor, and some equipment. There are safety issues here - if you work around high explosives and electronics, your wrist band might be tied directly to ground rather than with a 1 Mohm resistor. If you work around very high voltage, you would not ground yourself at all.

Another quote on the costs of ESD from Cisco - which might be even be a bit conservative, as the collateral damage from field failures for Cisco typically does not result in the loss of life, which can raise that 100x referred to by orders of magnitude:

It is amazing when you look at the cost associated with ESD-damaged components. The costs related to the failure depends on when the damage was discovered. It is estimated that if the damage is found:

  • During assembly the cost is 1 times the cost of assembly and labor.
  • During test the cost is 10 times the cost of assembly and labor.
  • At the customer site the cost is 100 times the cost of assembly and labor
Peter Mortensen
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Argonauts
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    Just to point out - a picofarad is a unit of capacitance, not charge. Are you saying that the body can store 250 picocoulombs, or that its capacitance is 250 picofarads? – Gremlin Jul 06 '16 at 08:52
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    You are right - I mixed the units. I made a couple other mistakes in the same section so I tried to clarify it. Thanks for the heads up. Depending on the model chosen, the capacitance of the human body is 100 to 250 pF; in some models with a 1k Ohm series resistance; in other models a small amount of inductance. I think the issue is that it is dependent on so many different variables that they are all wrong most of the time and in some certain 'perfect' situations the model is correct - but I suppose the purpose of the models isn't to be 100% accurate but to characterize. Thanks again. – Argonauts Jul 06 '16 at 10:22
  • The old Hollow State devices didn't have any magic smoke to let out. They could survive nearby lightning, or an EMP event. But then, a cell phone made from them would be the size of a city... I am always careful to discharge the static when refuelling my car, by touching the car and the spout at the same time before loosening the cap. This prevents damage to the car and the pump... when the spark ignites the fuel tank. People should really be more aware of ESD! Not sure why they say not to use a cell phone when fueling though. I guess you could get distracted and make some static. –  Jul 06 '16 at 15:18
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    @Argonauts - This is a good answer. In the real world, people who repair PCBs ground themselfs, and if they don't, they are likely written up by quality control personal. – Ramhound Jul 06 '16 at 16:02
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I'm not going to try to out-do @Argonauts's discussion of ESD :)
I do want to add something to that answer. @Argonauts points out that there are safeguards in place on many/most consumer electronics products. I believe the answer to your question is that these safeguards have (in most cases) improved dramatically.

As an example, my early-1980s Commodore 64 had two joystick connectors adjacent to the power switch, both located on the side of the casing. These were 9-pin "male" connectors1, so unless you bent to the right to watch what you were doing, there was a relatively good chance that you would brush the exposed connector pins while feeling for the switch ... and if you touched the proper combination of pins (and your body/clothing were holding a charge) you would trigger an ESD into the innards of the machine.

In addition to that, some software required the use of a specific joystick port ... which meant that at some point or another you would likely be fumbling to pull the joystick out of port 1 and insert it into port 2 (or vice versa). Again, there was a fairly good chance you'd touch one of the two ports and possibly trigger an ESD.

Today, your joystick probably uses a USB ("A") connector. But more importantly, the USB connector pins are recessed inside the casing, and impossible to touch, or nearly so (at least with a finger).

Similarly, my Commodore (and other computers of similar vintage IIRC) had cartridge interfaces with the pins exposed and flush with the external casing. This was an opportunity not only for ESD but for the accumulation of dust which could interfere with the cartridge connection.

But by the time the (Nintendo) NES appeared on the scene, its cartridge slot had a spring-loaded cover "door".

ESD is still a (potential) problem if you're messing around inside a PC (or console, or whatever). But several decades ago it was relatively easy to damage a system via ESD without opening it up. That danger is much less of a factor simply because electronics are designed with the possibility of ESD in mind.


  1. This connector interface was already in use by the Atari 2600 console, so a wide variety of third-party hardware was available.
Giacomo1968
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David
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  • I fumbled a headphone plug in to a USB port by accident. The PC locked up showing a grid of colored squares... Fortunately cycling power revealed no damage. It was not ESD, but still a connector that allows for an easy-to-make mistake. Could have been better designed, I say. –  Jul 06 '16 at 15:47
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    Atari's early cartridges for the 2600 all had spring-loaded doors, as did the console itself. Third-party cartridges omitted the doors, as did later consoles like the 7800 and 2600jr. The Atari 400 and Atari 800 had a door that was interlocked with the power switch and completely enclosed the cartridge so as to pass 1970s RF emissions requirements. – supercat Jul 06 '16 at 16:05
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    @nocomprende Fair point. But I would say part of the issue is positioning the headphone jack right next to a USB slot. Particularly if both are in the rear (on a desktop) on on the side (on a laptop). Unfortunately that is how my laptop is laid out :( – David Jul 06 '16 at 17:36
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    @supercat I remember the cartridge bay door on the 2600 ... I don't remember owning any cartridges with doors though. I never owned an Atari, but I seem to remember other contemporary machines having open cartridge slots. Also IIRC on the Commodores the cartridge port doubled as the printer port which would make the type of interlock you describe impractical. – David Jul 06 '16 at 17:41
  • @supercat Yeah, as I recall, all that sort of hardware was supposed to be powered off when you were swapping and plugging and unplugging. It was definitely not PnP! Good thing we don't have all those analog TVs anymore, they were so susceptible to a bit of noise. (Even from the device that was attached to them...) –  Jul 06 '16 at 18:26
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    @David: I don't know of any printers that used the cartridge port. Commodore printers used the same serial bus as the disk drives. – Fred Larson Jul 06 '16 at 21:15
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    @nocomprende Plug-and-play is not the same thing as hot-pluggable. I think for example the term [Autoconfig as used on the Amiga](https://en.wikipedia.org/wiki/Autoconfig) is better than plug-and-play because it actually describes what happens. The SATA standard is hot-pluggable, but [apparently some hardware implementing it isn't](https://serverfault.com/a/690689/58408). Many internal buses (PCI, PCIe, ...) are plug-and-play, but not normally hot-pluggable (though some motherboards allow you to turn off power to a specific slot, allowing card installation and removal without system shutdown). – user Jul 07 '16 at 08:04
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    @FredLarson I distinctly remember that you could buy a cable that would go from a Commodore port to a Centronics (standard parallel printer cable) interface. Although now that I think about it, in addition to the cartridge interface, I believe there was a "card" interface -- that may have been what you would plug the Centronics adapter into. – David Jul 07 '16 at 12:15
  • @MichaelKjörling OK, so stuff from the 70s DID fit the definition of PnP - emphasis on the *Play* part. Why was it considered such a big deal in the 2000s then? What was the alternative? I try sometimes to explain to people what life was like "before the Internet": looking for work, etc. How on Earth did we ever survive? I used to spend summers in an uninsulated cabin (now over 100 years old) on an island, with no running water. I didn't even have a radio, let alone a TV or telephone. (This was about 40 years ago, so Kindle is right out. Only printed - old - books.) It was nice, actualite. –  Jul 07 '16 at 13:28
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    @nocomprende I have no idea what you are implying. My comment was in response to your statement that "[all that sort of hardware was supposed to be powered off when you were swapping and plugging and unplugging. It was definitely not PnP!](https://superuser.com/questions/1097402/static-electricity-back-then/1097645?noredirect=1#comment1557560_1097645)" – user Jul 07 '16 at 13:37